DTM Heat - Track Guides for The Pits Touring Car Championship

by Stuart Brown

#21 'Lord of the Rings' Opel Calibra

The Pits Performance Team - "You shall not pass!" Gandalf the Grey

 

Introduction

I've found track guides by others helpful, sometimes because I get some new info, sometimes because it reminds me of what I already know, but hadnt thought of... and sometimes it just confirms what I'm already doing.  Take what works and dump what doesnt.... everyone is different :-)

Lets get on with it!

Driving Technique and Setup

Theory tells us that a softer car should give a higher level of overall grip however in practice this is balanced against having a racecar that is responsive enough to give feedback and confidence to the driver.  As far as my personal preference goes I like a neutral to loose car that wants to turn and go where I point it.  This is not meant to be a setup guide as there is already loads of really good information about, and any setup guide I could write would just be repeating what has already been said... and its time I'd rather spend racing.  The links here are worth trying for all sorts of related information.

The 4 wheel drive cars in the DTM Heat mod need to be driven with a slightly different technique to the rear wheel drive that most sims have.  You can feel the car wanting to push much more than a RWD car especially on the power exiting turns but also on entry too to some extent.  This can mean that it is often preferable to compromise the entry of the turn a little in order to take a late apex as it means that the power can still be applied early in the turn in spite of the natural understeer tendency of these cars.

Driving View

I like to do a quick check with cockpits and games that are new to me so I know exactly where the edge of the road is relative to the wheels on either side.  NHeat makes this easy for us by providing the chassis view on F2.  By lining the a wheel up with the edge of the road on a straight (its easier done stationary) then going back to the cockpit we can see where the road lines up with the cockpit.  Whether by accident or design this is made easy in the DTM cockpit because there are 2 screws that provide points of reference in the cockpit.  By checking this I can make sure that I'm using all of the track and  know where the limit is.

Left side limit from the driver's seat

Right side limit from the driver's seat

Links

The Pits

A Quickfix setup guide alongside a very comprehensive look at the physics in racing.

Grand Prix Legends Driving and Setup Foolishness

The 'less obvious links' are as worth going through as the site itself.

Turn4Grafix

A good site for setups by Rusty Greer for many NASCAR Heat mods.