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For many years, The Pits Touring Car
Championship has been using "Touring" cars converted from
Papyrus' NASCAR Racing series. The GT/Touring
car bodies created by Gilles Benoit were pretty lovely, and it was a
real "tour de force" to achieve, because of the limitations of
Papy's 3D models structure. The
series offered a lot of fun, and became very popular (see TPTCC
History), but though the cars looked right, the driving sensation
remained too close to that of Winston Cup stock cars- so basically, our
driving style didn't require any adaptation. Indeed, the
"locked" physics from these Nx titles made it hard to simulate
real tourers, and this limited the possibilities that the TPTCC crew had
in mind...
Then came NASCAR Heat, and it's
"open" physics structure allowed the creation of great mods
such as DTM. Now, for the first time,
we had to learn how to drive cars other than the standard heavy weight
and high torque stock cars. In addition to that, DTM-Heat offers the
challenge of discovering a new driving technique, that of an All Wheel
Drive road racing beast... ;)
In real touring cars(especially in
Division1), besides engine power, chassis weight and drivetrain layout,
other features play a major role for a car's efficiency. To
name a few, low center of gravity, wide track, suspension design, and
weight distribution, all of which have great influence in improving a
car's performance.
That last feature was an area where
Mercedes worked very hard when they developped a new C200 for the '94
DTM. Being RWD only, the Merc was a
bit disadvantaged in terms of acceleration grip, so the engine was
installed very far back in the chassis, even extending partially inside
the cockpit. Not having a front drivetrain allowed the engineers to
place the engine basically behind the front wheels. This
created a very well balanced car, and the added weight distribution
towards the rear helped a lot to compensate for the handicap of 2WD vs
4WD.
This 'mid-front' engine layout, forced the drivers to be installed
very deep back in the cockpit, even behind the "B" pillar, so
it took them some time to feel comfortable in this driving position, but
it's a solution that proved to be efficient, cause the
"C-class" became a very successful machine...
An interesting note about the engine: It
didn't exist within the Mercedes car line. So they used one of their
bigger V8's, and litterally "chopped" 2 cylinders out of it,
to create their 2.5 liter / 90 degree V6...(obviously, this was
permitted by the DTM rules).
In DTM-Heat, we don't benefit from this
great weight distribution, so the Mercedes struggles a bit to exit the
turns as efficiently as it's AWD opponents. It demands a little more
'attention' under hard acceleration and late braking, but it's front end
really "bites" well at corner entries, and she's got good high
speed stability. So, when driven with
'finesse', it still remains a very competitive machine in the Sim...
When Alfa Romeo entered the DTM
championship in 1993, they decided to develop an AWD version of their
155 V6 Ti. They were successful
pretty quickly, and the Alfa became a popular choice for the privateers
from the 1994 season on. It has the shortest wheelbase of the 3
cars, so it's not too bad in tight turns for an all wheel drive car, but
it's not as stable as the others at high speed. This
characteristic, and possibly a higher torque ratio for the front axle,
created the impression that it behaved a little like a FWD car, as many
TPTCC drivers experienced in DTM-Heat.
In real, and in the Sim, this Italian
beauty is very competitive, and real fun to drive aggressively. Especially
when using trail braking- it's tail goes a little wild, and you need to
really get on the gas to use the pulling traction of it's front
drivetrain, as this will bring back the nose of the car towards the
turn's inside...
Opel was already involved in the DTM
series - with the Omega - before they entered the Calibra V6 in the
middle of 1993. Like Alfa, they chose
an AWD configuration, and although the engine was good right away, they
struggled a bit with the chassis. Their
first victory came in '94, and it's really from mid '95, with a new car
and engine design, that they became serious contenders on a regular
basis.
The car probably has a more severe
understeering nature than it's opponents, especially at low speed, but
it's very efficient in high speed turns, and when recovering from wild
"4 wheel drifts". To go
fast with the Calibra, most drivers will develop a pretty stiff rear
setup to create some throttle and 'trail braking' oversteer. Plus,
most turns need to be entered a little later than with the other cars,
as this will reduce some mid-corner understeer, and allow
re-acceleration sooner...
When this car is driven properly, it
becomes a pretty fast beast... |