| Chris: How do you see the future of TPTCC,
with the new simulators available for a starting point? Where would you
like TPTCC to go?
Jan: Well, we'll have to see
what's going on. NASCAR Heat is already over a year old, so I can see
that it may start to lose it's luster before too long...however, I'm not
going to change things after only one season, after having all the
drivers swap over, so I think we'll be running this at least into the
2002 fall-winter timeframe. At that point, depending on what has come
out, as well as what other things has changed in the sim editing world,
we may look at NASCAR 2002 for the late 2002-2003 TPTCC season. We've
already solved the track and car performance problems, it's really going
to depend on if we can get something to modify the car shapes.
Chris: What makes TPTCC stand
out from all the other leagues? Is it the people, the organization, the
history, or something else?
Jan: TPTCC
has alot to offer that other leagues don't, but it's really not for
everyone. It's for the drivers that want the challenge of road-courses,
in races that fit nicely into a 1 to 1.5 hour timeframe (with the
occasional endurance event thrown in)...so it simulates much of the
"touring" style racing that is so popular around the world
(Trans Am, Aussie V8, DTM, BTCC, Speedvision GT & Touring, ect).
Plus, it gives a little freedom in that cars that you daily drive are
more realistically simulated (rather than Ford/GM/Dodge clones that are
basically skins thrown over a tube-frame).
I think TPTCC also offers a bit more
quality drivers than most leagues. Drivers who tend to want to road-race
have usually progressed a bit past the stage of going out there and
bashing fenders with everyone. They want to race, have good competition,
and feel that they've accomplished something. TPTCC traditionally has
had very little problems with "yobbo" drivers, mostly because
that type of driver would rather bash around ovals all day than take the
time to learn a road-course.
Last, as I mention before, TPTCC has
always stood for making sure the drivers are happy with the racing...as
I ALWAYS say (everyone join in now).."simulator racing is NOT a
spectator sport, therefore if your drivers are not happy, you HAVE NO
league".
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