These are the complete rules to the 2005 Bullrun 1000, including downloads and the event schedule. Please insure that you read the rules carefully, and get all the required files. Any possible rule changes will be announced on the news page, so insure you check back there frequently.
Registration Each car must must be registered with two drivers. Three drivers are optional, but no more than 3 drivers. Teams can only enter two cars. Once registration has closed there are no changes to teams, drivers, cars or class allowed. Registrants must submit this information to the race administrator to compete:Drivers must post their .car file in the Bullrun 1000 mailing list file area. Please note that we have spots on the grid for 41 cars, and the grid will filled only with "full" teams submitting two drivers. Extra teams may continue to sign up until registration closes, but will only fill a spot on the grid when other teams fall out. Drivers must sign up on the Official Bullrun 1000 mailing list. This is mandantory because all discussion as well as official notices will be sent out on that list, and while rules will be here on the main Bullrun 1000 site, last minute notices pertaining to the races and race schedules will be sent out on the mailing list. Messages from the race administrator with "BR1000 Official" in the title should always be read, if someone responds to an email with that subject line, please remove the "BR1000 Official". Yahoo groups signups should never check the 'recieve special notices' option on Yahoo groups, as these messages are not sent in that format. How to run the Bullrun 1000
Team Racing The team drivers will need to make smooth transitions, as they will actually be swapping out during pitstops. First, both drivers need to decide on a means of communication (phone, voice-over-IP). Next, they need to decide on a strategy for when they will swap out. They MUST swap at least once during the race; no driver can drive more than 70% of the race (120 laps) total. NOTICE ALL teams, whether they are local or remote, must disconnect and reconnect to the server TWO times. This is because we are running 3 driver teams, and this will insure that all teams are able to compete fairly when laps are dropped by the game. Please note that this WILL be checked by replay, failure to disconnect fully from the server will be penalized a full lap per incident. Drivers racing from the same physical location still MUST exit N2003 when the drivers swap, using N2003 kill or whatever method works.12 Here is how the swapout will occur. When the 1st driver pulls into the pits, they will communicate to their other driver that they are ready to change. As soon as they get the acknowledgment, cut network communications in whatever fashion you decide on (N2003_kill, pull the cord, use a "lockdown" firewall, whatever). Do NOT exit from the game and "retire". What you are doing is fooling the server into thinking your connection dropped momentarily. Your teammate should then immediately initiate connection to the server from their multiplayer menu. The server will think this is the same driver just resuming the connection, and the new driver takes control from there. Race Conduct The Race Be Prepared Be prepared, do some testing to work out the team strategy. How many laps are we going to run between each pit stop? Don't leave any questions until the last minute. If you're not sure about anything post a message to the Official Bullrun 1000 mailing list. | |||